LightShield
A downloadable game for Windows and Linux
Hyperlight technology changed the world. It's reactors generate huge amounts of power and complex, powerful drones have been made possible. However, a hacking in their system made them hostile. Only cyberforces, specially trained professionals, can defeat them.
You awake in cyberforces volunteers training room. It's time to train and fight back the evil.
Gameplay consists of blocking the right color projectiles with the right shield, projectile, when stopped by the right shield, will transform into the opposite color energy, which can be unleashed upon the enemies.
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | Rytisok |
Genre | Action |
Made with | Unity, Blender |
Tags | 3D, Arcade, Cyberpunk, lightshield, stylish |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Install instructions
Unrar the file and launch the LightShield application.
Development log
- First updateSep 02, 2018
Comments
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Can you make a mac version of this game?
Hey!
It says it has Mac and Linux support but I don't think it does.
sorry for confusion, it really did not. Linux support has been added
Hey DEVs,
I had a play and did a little video for you, the first play seemed really cool but I found some of the speech slightly overlapped and then on the second play I got stuck at the door with the speech overlapping so there's a couple of bugs to be ironed out. Looks good though.
Regards
wobblyfootgamer
So I'm liking this a lot - the background music (is that original too?) the look, the idea. It does need some polish to prevent dummies like me from trying to get through doors/talking sequences faster. Needs a few more sounds, and it would be nice for health to regenerate to give me a chance. I seem to take quite a bit of damage while attacking the entities. Enjoying it. Keep up the good work.
So I played your game and I do have to say that I enjoyed it quite a bit. I love the minimalist neon scifi look and it really looks good for a jam game. I also love the concept of the dual color lasers and having to have quick reactions to pull up the right shield and shoot the right weapon. I could imagine myself putting a lot of time into this game, but I had a lot of problems with the gameplay. The controls feel sluggish, the movement has a slight delay that makes positioning very difficult and the shields take almost a full second to deploy, making twitch reactions very difficult to do. The walls are very sticky and hard to move along, which makes dodging side to side almost impossible if your up against a wall. The arm holding up the shield takes up a lot of the screen area, and the tinted light coming through the shield makes seeing enemies and what color lasers they're firing frustrating. The laser hitbox feels wonkey, sometimes they still hit through the correct colored shield and sometimes they don't even damage after a direct hit, and they love to collide with the walls even if they're nowhere close. Again, I want to say that I actually enjoyed this game, and I hope that my criticism will help you figure out what you did right and what you need to work on. The concept itself deserves a follow and I'm excited to see more projects or a polished version of this game from you in the future. Cheers!
thank you for feedback!